1 - Gravelands Survivors
Different values: 7
=====================================
object {1 - Gravelands Survivors}
    _id : string {1 - Gravelands Survivors._id} (all different values)
    folder : string {1 - Gravelands Survivors.folder} (same value: 'T0yMchnPf5eedIGX')
    img : string {1 - Gravelands Survivors.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x4)
        'systems/pf2e/icons/default-icons/hazard.svg' (x3)
    items : array<object> {1 - Gravelands Survivors.items}
        Length: min=1 max=14
        Value type: object {1 - Gravelands Survivors.items.[]}
            _id : string {1 - Gravelands Survivors.items.[]._id} (29 different values)
            img : string {1 - Gravelands Survivors.items.[].img} (all different values)
            name : string {1 - Gravelands Survivors.items.[].name} (23 different values)
            sort : integer {1 - Gravelands Survivors.items.[].sort} (15 different values)
            system : object {1 - Gravelands Survivors.items.[].system}
                [acBonus] : integer {1 - Gravelands Survivors.items.[].system.acBonus} (same value: 1)
                description : object {1 - Gravelands Survivors.items.[].system.description}
                    value : string {1 - Gravelands Survivors.items.[].system.description.value} (21 different values)
                [actionType] : object {1 - Gravelands Survivors.items.[].system.actionType}
                    value : string {1 - Gravelands Survivors.items.[].system.actionType.value} (3 different values)
                        'passive' (x9)
                        'action' (x8)
                        'reaction' (x4)
                [actions] : object {1 - Gravelands Survivors.items.[].system.actions}
                    [value] : integer {1 - Gravelands Survivors.items.[].system.actions.value} (same value: 1)
                [attackEffects] : object {1 - Gravelands Survivors.items.[].system.attackEffects}
                    value : array<string> {1 - Gravelands Survivors.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {1 - Gravelands Survivors.items.[].system.attackEffects.value.[]} (same value: 'grab')
                [baseItem] : string {1 - Gravelands Survivors.items.[].system.baseItem} (2 different values)
                    'composite-longbow' (x1)
                    'leather-armor' (x1)
                [bonus] : object {1 - Gravelands Survivors.items.[].system.bonus}
                    value : integer {1 - Gravelands Survivors.items.[].system.bonus.value} (4 different values)
                        14 (x2)
                        12 (x2)
                        0 (x1)
                        15 (x1)
                [bonusDamage] : object {1 - Gravelands Survivors.items.[].system.bonusDamage}
                    value : integer {1 - Gravelands Survivors.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {1 - Gravelands Survivors.items.[].system.bulk}
                    value : integer {1 - Gravelands Survivors.items.[].system.bulk.value} (2 different values)
                        2 (x1)
                        1 (x1)
                [category] : string {1 - Gravelands Survivors.items.[].system.category} (5 different values)
                    'offensive' (x15)
                    'defensive' (x5)
                    'martial' (x1)
                    'light' (x1)
                    'interaction' (x1)
                [checkPenalty] : integer {1 - Gravelands Survivors.items.[].system.checkPenalty} (same value: -1)
                [containerId] : empty
                [damage] : object {1 - Gravelands Survivors.items.[].system.damage}
                    damageType : string {1 - Gravelands Survivors.items.[].system.damage.damageType} (same value: 'piercing')
                    dice : integer {1 - Gravelands Survivors.items.[].system.damage.dice} (same value: 1)
                    die : string {1 - Gravelands Survivors.items.[].system.damage.die} (same value: 'd8')
                [damageRolls] : object {1 - Gravelands Survivors.items.[].system.damageRolls}
                    [9VTibrie9ESLdCiV] : object {1 - Gravelands Survivors.items.[].system.damageRolls.9VTibrie9ESLdCiV}
                        damage : string {1 - Gravelands Survivors.items.[].system.damageRolls.9VTibrie9ESLdCiV.damage} (same value: '1d8+4')
                        damageType : string {1 - Gravelands Survivors.items.[].system.damageRolls.9VTibrie9ESLdCiV.damageType} (same value: 'piercing')
                    XJfmhJ1glzQUlAv4 : object {1 - Gravelands Survivors.items.[].system.damageRolls.XJfmhJ1glzQUlAv4}
                        damage : string {1 - Gravelands Survivors.items.[].system.damageRolls.XJfmhJ1glzQUlAv4.damage} (same value: '1d12+7')
                        damageType : string {1 - Gravelands Survivors.items.[].system.damageRolls.XJfmhJ1glzQUlAv4.damageType} (same value: 'piercing')
                    [XsZCaYBLrkakFSYC] : object {1 - Gravelands Survivors.items.[].system.damageRolls.XsZCaYBLrkakFSYC}
                        damage : string {1 - Gravelands Survivors.items.[].system.damageRolls.XsZCaYBLrkakFSYC.damage} (same value: '1d8+4')
                        damageType : string {1 - Gravelands Survivors.items.[].system.damageRolls.XsZCaYBLrkakFSYC.damageType} (same value: 'piercing')
                    [omv1QtXlGHSpTHww] : object {1 - Gravelands Survivors.items.[].system.damageRolls.omv1QtXlGHSpTHww}
                        damage : string {1 - Gravelands Survivors.items.[].system.damageRolls.omv1QtXlGHSpTHww.damage} (same value: '1d6+4')
                        damageType : string {1 - Gravelands Survivors.items.[].system.damageRolls.omv1QtXlGHSpTHww.damageType} (same value: 'slashing')
                    [xWlttGNCiHbjtRRu] : object {1 - Gravelands Survivors.items.[].system.damageRolls.xWlttGNCiHbjtRRu}
                        damage : string {1 - Gravelands Survivors.items.[].system.damageRolls.xWlttGNCiHbjtRRu.damage} (same value: '1d10+7')
                        damageType : string {1 - Gravelands Survivors.items.[].system.damageRolls.xWlttGNCiHbjtRRu.damageType} (same value: 'piercing')
                [dexCap] : integer {1 - Gravelands Survivors.items.[].system.dexCap} (same value: 4)
                [equipped] : object {1 - Gravelands Survivors.items.[].system.equipped}
                    carryType : string {1 - Gravelands Survivors.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {1 - Gravelands Survivors.items.[].system.equipped.handsHeld} (same value: 0)
                    [invested] : empty
                [frequency] : object {1 - Gravelands Survivors.items.[].system.frequency}
                    max : integer {1 - Gravelands Survivors.items.[].system.frequency.max} (same value: 1)
                    per : string {1 - Gravelands Survivors.items.[].system.frequency.per} (same value: 'PT1H')
                [group] : string {1 - Gravelands Survivors.items.[].system.group} (2 different values)
                    'bow' (x1)
                    'leather' (x1)
                [hardness] : integer {1 - Gravelands Survivors.items.[].system.hardness} (same value: 0)
                [hp] : object {1 - Gravelands Survivors.items.[].system.hp}
                    max : integer {1 - Gravelands Survivors.items.[].system.hp.max} (same value: 0)
                    value : integer {1 - Gravelands Survivors.items.[].system.hp.value} (same value: 0)
                [level] : object {1 - Gravelands Survivors.items.[].system.level}
                    value : integer {1 - Gravelands Survivors.items.[].system.level.value} (2 different values)
                        1 (x1)
                        0 (x1)
                [mod] : object {1 - Gravelands Survivors.items.[].system.mod}
                    value : integer {1 - Gravelands Survivors.items.[].system.mod.value} (same value: 9)
                publication : object {1 - Gravelands Survivors.items.[].system.publication}
                    license : string {1 - Gravelands Survivors.items.[].system.publication.license} (2 different values)
                        'OGL' (x17)
                        'ORC' (x12)
                    remaster : boolean {1 - Gravelands Survivors.items.[].system.publication.remaster} (2 different values)
                        False (x17)
                        True (x12)
                    title : string {1 - Gravelands Survivors.items.[].system.publication.title} (3 different values)
                        '' (x17)
                        'Pathfinder Monster Core' (x10)
                        'Pathfinder Player Core' (x2)
                rules : ignored (Foundry rules object) {1 - Gravelands Survivors.items.[].system.rules}
                traits : object {1 - Gravelands Survivors.items.[].system.traits}
                    [rarity] : string {1 - Gravelands Survivors.items.[].system.traits.rarity} (same value: 'common')
                    [value] : array<string> {1 - Gravelands Survivors.items.[].system.traits.value}
                        Length: min=0 max=6
                        Value type: string {1 - Gravelands Survivors.items.[].system.traits.value.[]} (21 different values)
                [material] : object {1 - Gravelands Survivors.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [price] : object {1 - Gravelands Survivors.items.[].system.price}
                    value : object {1 - Gravelands Survivors.items.[].system.price.value}
                        gp : integer {1 - Gravelands Survivors.items.[].system.price.value.gp} (2 different values)
                            20 (x1)
                            2 (x1)
                [proficient] : object {1 - Gravelands Survivors.items.[].system.proficient}
                    value : integer {1 - Gravelands Survivors.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {1 - Gravelands Survivors.items.[].system.quantity} (same value: 1)
                [range] : integer {1 - Gravelands Survivors.items.[].system.range} (same value: 100)
                [reload] : object {1 - Gravelands Survivors.items.[].system.reload}
                    value : string {1 - Gravelands Survivors.items.[].system.reload.value} (same value: '0')
                [runes] : object {1 - Gravelands Survivors.items.[].system.runes}
                    potency : integer {1 - Gravelands Survivors.items.[].system.runes.potency} (2 different values)
                        1 (x1)
                        0 (x1)
                    property : array<> {1 - Gravelands Survivors.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    resilient : integer {1 - Gravelands Survivors.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {1 - Gravelands Survivors.items.[].system.runes.striking} (same value: 0)
                [size] : string {1 - Gravelands Survivors.items.[].system.size} (same value: 'med')
                [slug] : string {1 - Gravelands Survivors.items.[].system.slug} (10 different values)
                    'void-healing' (x3)
                    'composite-longbow' (x2)
                    'grab' (x2)
                    'leather-armor' (x1)
                    'stench' (x1)
                    'ghoul-consume-flesh' (x1)
                    'ghoul-ghoul-whispers' (x1)
                    'ghoul-grave-knowledge' (x1)
                    'ghoul-swift-leap' (x1)
                    'swarming-hunger' (x1)
                [speedPenalty] : integer {1 - Gravelands Survivors.items.[].system.speedPenalty} (same value: 0)
                [splashDamage] : object {1 - Gravelands Survivors.items.[].system.splashDamage}
                    value : integer {1 - Gravelands Survivors.items.[].system.splashDamage.value} (same value: 0)
                [strength] : integer {1 - Gravelands Survivors.items.[].system.strength} (same value: 0)
                [usage] : object {1 - Gravelands Survivors.items.[].system.usage}
                    value : string {1 - Gravelands Survivors.items.[].system.usage.value} (same value: 'held-in-one-plus-hands')
            type : string {1 - Gravelands Survivors.items.[].type} (5 different values)
                'action' (x21)
                'melee' (x5)
                'weapon' (x1)
                'armor' (x1)
                'lore' (x1)
            [_stats] : object {1 - Gravelands Survivors.items.[]._stats}
                compendiumSource : string {1 - Gravelands Survivors.items.[]._stats.compendiumSource} (9 different values)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.TTCw5NusiSSkJU1x' (x3)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.Tkd8sH4pwFIPzqTr' (x2)
                    'Compendium.pf2e.equipment-srd.Item.dUC8Fsa6FZtVikS3' (x1)
                    'Compendium.pf2e.equipment-srd.Item.4tIVTg9wj56RrveA' (x1)
                    'Compendium.pf2e.bestiary-ability-glossary-srd.Item.PqGX4Dgy9siZJitH' (x1)
                    'Compendium.pf2e.bestiary-family-ability-glossary.Item.ixPqVlqLaYTB1b23' (x1)
                    'Compendium.pf2e.bestiary-family-ability-glossary.Item.pOW2IvfVusdmD5v5' (x1)
                    'Compendium.pf2e.bestiary-family-ability-glossary.Item.227zB1x6U0TyU1nd' (x1)
                    'Compendium.pf2e.bestiary-family-ability-glossary.Item.UU1Fp3PRuTFONjC9' (x1)
            [flags] : object {1 - Gravelands Survivors.items.[].flags}
                pf2e : object {1 - Gravelands Survivors.items.[].flags.pf2e}
                    linkedWeapon : string {1 - Gravelands Survivors.items.[].flags.pf2e.linkedWeapon} (same value: '2nJBTI0smDrc7LzP')
            [folder] : string {1 - Gravelands Survivors.items.[].folder} (same value: 'Gg8SQFKssgHH6OUz')
    name : string {1 - Gravelands Survivors.name} (all different values)
    system : object {1 - Gravelands Survivors.system}
        abilities : object {1 - Gravelands Survivors.system.abilities}
            cha : object {1 - Gravelands Survivors.system.abilities.cha}
                mod : integer {1 - Gravelands Survivors.system.abilities.cha.mod} (3 different values)
                    2 (x2)
                    0 (x1)
                    -3 (x1)
            con : object {1 - Gravelands Survivors.system.abilities.con}
                mod : integer {1 - Gravelands Survivors.system.abilities.con.mod} (3 different values)
                    3 (x2)
                    2 (x1)
                    0 (x1)
            dex : object {1 - Gravelands Survivors.system.abilities.dex}
                mod : integer {1 - Gravelands Survivors.system.abilities.dex.mod} (3 different values)
                    4 (x2)
                    3 (x1)
                    0 (x1)
            int : object {1 - Gravelands Survivors.system.abilities.int}
                mod : integer {1 - Gravelands Survivors.system.abilities.int.mod} (3 different values)
                    -5 (x2)
                    2 (x1)
                    -4 (x1)
            str : object {1 - Gravelands Survivors.system.abilities.str}
                mod : integer {1 - Gravelands Survivors.system.abilities.str.mod} (3 different values)
                    4 (x2)
                    3 (x1)
                    0 (x1)
            wis : object {1 - Gravelands Survivors.system.abilities.wis}
                mod : integer {1 - Gravelands Survivors.system.abilities.wis.mod} (2 different values)
                    4 (x2)
                    1 (x2)
        attributes : object {1 - Gravelands Survivors.system.attributes}
            ac : object {1 - Gravelands Survivors.system.attributes.ac}
                [value] : integer {1 - Gravelands Survivors.system.attributes.ac.value} (4 different values)
                    21 (x1)
                    16 (x1)
                    18 (x1)
                    17 (x1)
                details : string {1 - Gravelands Survivors.system.attributes.ac.details} (same value: '')
            allSaves : object {1 - Gravelands Survivors.system.attributes.allSaves}
                value : string {1 - Gravelands Survivors.system.attributes.allSaves.value} (same value: '')
            [emitsSound] : string {1 - Gravelands Survivors.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {1 - Gravelands Survivors.system.attributes.hardness} (same value: 0)
            hp : object {1 - Gravelands Survivors.system.attributes.hp}
                details : string {1 - Gravelands Survivors.system.attributes.hp.details} (2 different values)
                    'void healing' (x4)
                    '' (x3)
                max : integer {1 - Gravelands Survivors.system.attributes.hp.max} (4 different values)
                    0 (x3)
                    75 (x2)
                    40 (x1)
                    32 (x1)
                temp : integer {1 - Gravelands Survivors.system.attributes.hp.temp} (same value: 0)
                value : integer {1 - Gravelands Survivors.system.attributes.hp.value} (4 different values)
                    0 (x3)
                    75 (x2)
                    40 (x1)
                    32 (x1)
            immunities : array<object> {1 - Gravelands Survivors.system.attributes.immunities}
                Length: min=0 max=9
                Value type: object {1 - Gravelands Survivors.system.attributes.immunities.[]}
                    exceptions : array<> {1 - Gravelands Survivors.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {1 - Gravelands Survivors.system.attributes.immunities.[].type} (9 different values)
                        'death-effects' (x4)
                        'disease' (x4)
                        'paralyzed' (x4)
                        'poison' (x4)
                        'unconscious' (x4)
                        'bleed' (x3)
                        'swarm-mind' (x2)
                        'precision' (x2)
                        'restrained' (x1)
            [resistances] : array<object> {1 - Gravelands Survivors.system.attributes.resistances}
                Length: min=0 max=5
                Value type: object {1 - Gravelands Survivors.system.attributes.resistances.[]}
                    doubleVs : array<> {1 - Gravelands Survivors.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: empty
                    exceptions : array<> {1 - Gravelands Survivors.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {1 - Gravelands Survivors.system.attributes.resistances.[].type} (5 different values)
                        'cold' (x2)
                        'electricity' (x2)
                        'piercing' (x2)
                        'slashing' (x2)
                        'fire' (x1)
                    value : integer {1 - Gravelands Survivors.system.attributes.resistances.[].value} (2 different values)
                        5 (x5)
                        3 (x4)
            speed : object {1 - Gravelands Survivors.system.attributes.speed}
                otherSpeeds : array<object> {1 - Gravelands Survivors.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {1 - Gravelands Survivors.system.attributes.speed.otherSpeeds.[]}
                        type : string {1 - Gravelands Survivors.system.attributes.speed.otherSpeeds.[].type} (3 different values)
                            'burrow' (x1)
                            'climb' (x1)
                            'fly' (x1)
                        value : integer {1 - Gravelands Survivors.system.attributes.speed.otherSpeeds.[].value} (3 different values)
                            5 (x1)
                            10 (x1)
                            35 (x1)
                value : integer {1 - Gravelands Survivors.system.attributes.speed.value} (3 different values)
                    30 (x2)
                    5 (x1)
                    25 (x1)
            [stealth] : object {1 - Gravelands Survivors.system.attributes.stealth}
                details : string {1 - Gravelands Survivors.system.attributes.stealth.details} (same value: '<p>(trained)</p>')
                value : integer {1 - Gravelands Survivors.system.attributes.stealth.value} (3 different values)
                    4 (x1)
                    12 (x1)
                    10 (x1)
            [weaknesses] : array<object> {1 - Gravelands Survivors.system.attributes.weaknesses}
                Length: min=0 max=2
                Value type: object {1 - Gravelands Survivors.system.attributes.weaknesses.[]}
                    exceptions : array<> {1 - Gravelands Survivors.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {1 - Gravelands Survivors.system.attributes.weaknesses.[].type} (4 different values)
                        'area-damage' (x2)
                        'splash-damage' (x2)
                        'slashing' (x1)
                        'vitality' (x1)
                    value : integer {1 - Gravelands Survivors.system.attributes.weaknesses.[].value} (2 different values)
                        5 (x4)
                        4 (x2)
        details : object {1 - Gravelands Survivors.system.details}
            blurb : string {1 - Gravelands Survivors.system.details.blurb} (2 different values)
                '' (x3)
                'Variant female ghoul hunter' (x1)
            [description] : string {1 - Gravelands Survivors.system.details.description} (3 different values)
                '<p>The 30-foot-long, 10-foot-wide bridge groans under the weight of those who cross it.</p>' (x1)
                '<p>An eerie fog fills a lonely stretch of forest.</p>' (x1)
                '<p>The spirits of community members linger on after their tragic deaths.</p>' (x1)
            [disable] : string {1 - Gravelands Survivors.system.details.disable} (3 different values)
                '' (x1)
                '<p>@Check[diplomacy|dc:22] (untrained) to @UUID[Compendium.pf2e.actionspf2e.Item.Request] that the spirits leave or @Check[religion|dc:20] (trained) to exorcise the spirits. All creatures and objects within the fog are @UUID[Compendium.pf2e.conditionitems.Item.Concealed], and all creatures and objects outside the fog are concealed to creatures within it.</p>' (x1)
                '<p>@Check[diplomacy|dc:20] (untrained) to @UUID[Compendium.pf2e.actionspf2e.Item.Request] that the spirits leave or @Check[religion|dc:18] (trained) to exorcise the spirits</p>' (x1)
            [isComplex] : boolean {1 - Gravelands Survivors.system.details.isComplex} (2 different values)
                True (x2)
                False (x1)
            languages : object {1 - Gravelands Survivors.system.details.languages}
                details : string {1 - Gravelands Survivors.system.details.languages.details} (same value: '')
                value : array<string> {1 - Gravelands Survivors.system.details.languages.value}
                    Length: min=0 max=2
                    Value type: string {1 - Gravelands Survivors.system.details.languages.value.[]} (2 different values)
                        'common' (x1)
                        'necril' (x1)
            level : object {1 - Gravelands Survivors.system.details.level}
                value : integer {1 - Gravelands Survivors.system.details.level.value} (3 different values)
                    2 (x3)
                    3 (x3)
                    5 (x1)
            privateNotes : string {1 - Gravelands Survivors.system.details.privateNotes} (same value: '')
            publicNotes : string {1 - Gravelands Survivors.system.details.publicNotes} (same value: '')
            publication : object {1 - Gravelands Survivors.system.details.publication}
                license : string {1 - Gravelands Survivors.system.details.publication.license} (same value: 'ORC')
                remaster : boolean {1 - Gravelands Survivors.system.details.publication.remaster} (same value: True)
                title : string {1 - Gravelands Survivors.system.details.publication.title} (same value: 'Pathfinder Claws of the Tyrant')
            [reset] : string {1 - Gravelands Survivors.system.details.reset} (3 different values)
                '' (x1)
                '<p>The haunt falls silent for 24 hours once all frightened creatures die or reduce their frightened condition\'s value to 0. During this time, a creature that isn\'t frightened can exorcise the spirits with a @Check[religion|dc:20] check, permanently destroying the haunt.</p>' (x1)
                '<p>The haunt falls silent for 24 hours once all frightened creatures die or reduce their frightened condition\'s value to 0. During this time, a creature that isn\'t frightened can exorcise the spirits with a @Check[religion|dc:18] check, permanently destroying the haunt.</p>' (x1)
            [routine] : string {1 - Gravelands Survivors.system.details.routine} (3 different values)
                '' (x1)
                '<p>(1 action; auditory, emotion, fear, mental) The haunt attempts an Intimidation check with a [[/gmr 1d20+12 #Intimidation]]{+12} modifier against the Will DC of each @UUID[Compendium.pf2e.conditionitems.Item.Frightened] creature as it fills their minds with haunting whispers.</p><hr><p><strong>Critical Success</strong> The creature takes @Damage[4d6[mental]] damage and its frightened condition increases by 1, to a maximum of @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 3}.</p><p><strong>Success</strong> The creature takes @Damage[2d6[mental]] damage.</p><p><strong>Failure</strong> The creature is unaffected.</p><p><strong>Critical Failure</strong> The creature\'s frightened condition is reduced by 1.</p>' (x1)
                '<p>(1 action; auditory, emotion, fear, mental) The haunt attempts an Intimidation check with a [[/gmr 1d20+11 #Intimidation]]{+11} modifier against the Will DC of each @UUID[Compendium.pf2e.conditionitems.Item.Frightened] creature as it bombards them with the voices of their dead loved ones.</p><hr><p><strong>Critical Success</strong> The creature takes @Damage[2d4[mental]] damage and its frightened condition increases by 1, to a maximum of @UUID[Compendium.pf2e.conditionitems.Item.Frightened]{Frightened 3}.</p><p><strong>Success</strong> The creature takes @Damage[1d4[mental]] damage.</p><p><strong>Failure</strong> The creature is unaffected.</p><p><strong>Critical Failure</strong> The creature\'s frightened condition is reduced by 1.</p>' (x1)
        initiative : object {1 - Gravelands Survivors.system.initiative}
            statistic : string {1 - Gravelands Survivors.system.initiative.statistic} (same value: 'perception')
        perception : object {1 - Gravelands Survivors.system.perception}
            details : string {1 - Gravelands Survivors.system.perception.details} (same value: '')
            mod : integer {1 - Gravelands Survivors.system.perception.mod} (2 different values)
                12 (x2)
                8 (x2)
            senses : array<object> {1 - Gravelands Survivors.system.perception.senses}
                Length: min=1 max=2
                Value type: object {1 - Gravelands Survivors.system.perception.senses.[]}
                    [acuity] : string {1 - Gravelands Survivors.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {1 - Gravelands Survivors.system.perception.senses.[].range} (same value: 30)
                    type : string {1 - Gravelands Survivors.system.perception.senses.[].type} (2 different values)
                        'darkvision' (x4)
                        'scent' (x2)
        resources : object {1 - Gravelands Survivors.system.resources}
        saves : object {1 - Gravelands Survivors.system.saves}
            fortitude : object {1 - Gravelands Survivors.system.saves.fortitude}
                saveDetail : string {1 - Gravelands Survivors.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {1 - Gravelands Survivors.system.saves.fortitude.value} (5 different values)
                    0 (x3)
                    11 (x1)
                    5 (x1)
                    7 (x1)
                    8 (x1)
            reflex : object {1 - Gravelands Survivors.system.saves.reflex}
                saveDetail : string {1 - Gravelands Survivors.system.saves.reflex.saveDetail} (same value: '')
                value : integer {1 - Gravelands Survivors.system.saves.reflex.value} (4 different values)
                    0 (x3)
                    13 (x2)
                    11 (x1)
                    5 (x1)
            will : object {1 - Gravelands Survivors.system.saves.will}
                saveDetail : string {1 - Gravelands Survivors.system.saves.will.saveDetail} (same value: '')
                value : integer {1 - Gravelands Survivors.system.saves.will.value} (4 different values)
                    0 (x3)
                    8 (x2)
                    11 (x1)
                    6 (x1)
        skills : object {1 - Gravelands Survivors.system.skills}
            [acrobatics] : object {1 - Gravelands Survivors.system.skills.acrobatics}
                base : integer {1 - Gravelands Survivors.system.skills.acrobatics.base} (3 different values)
                    13 (x1)
                    8 (x1)
                    10 (x1)
            [athletics] : object {1 - Gravelands Survivors.system.skills.athletics}
                base : integer {1 - Gravelands Survivors.system.skills.athletics.base} (3 different values)
                    11 (x1)
                    7 (x1)
                    12 (x1)
            [intimidation] : object {1 - Gravelands Survivors.system.skills.intimidation}
                base : integer {1 - Gravelands Survivors.system.skills.intimidation.base} (same value: 9)
            [stealth] : object {1 - Gravelands Survivors.system.skills.stealth}
                base : integer {1 - Gravelands Survivors.system.skills.stealth.base} (3 different values)
                    13 (x1)
                    8 (x1)
                    7 (x1)
            [survival] : object {1 - Gravelands Survivors.system.skills.survival}
                base : integer {1 - Gravelands Survivors.system.skills.survival.base} (same value: 13)
            [thievery] : object {1 - Gravelands Survivors.system.skills.thievery}
                base : integer {1 - Gravelands Survivors.system.skills.thievery.base} (same value: 10)
        traits : object {1 - Gravelands Survivors.system.traits}
            rarity : string {1 - Gravelands Survivors.system.traits.rarity} (3 different values)
                'uncommon' (x5)
                'common' (x1)
                'unique' (x1)
            size : object {1 - Gravelands Survivors.system.traits.size}
                value : string {1 - Gravelands Survivors.system.traits.size.value} (2 different values)
                    'lg' (x6)
                    'med' (x1)
            value : array<string> {1 - Gravelands Survivors.system.traits.value}
                Length: min=1 max=5
                Value type: string {1 - Gravelands Survivors.system.traits.value.[]} (9 different values)
                    'undead' (x4)
                    'unholy' (x4)
                    'haunt' (x2)
                    'mindless' (x2)
                    'skeleton' (x2)
                    'swarm' (x2)
                    'mechanical' (x1)
                    'ghoul' (x1)
                    'zombie' (x1)
    type : string {1 - Gravelands Survivors.type} (2 different values)
        'npc' (x4)
        'hazard' (x3)